Exploring the Fallout Universe, Gaming’s Most Astonishing Television Success
The post-apocalyptic TV series is back to Prime Video, and it's safe to say that viewers were agreeably astonished by the caliber of its first season. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three different characters, it succeeded in capturing different facets of the gamer's journey.
There was Lucy the vault dweller, trying to do the right thing and learning that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction rookie, who begins to question his cult's authority and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has completely shed any moral compass out in the contaminated badlands.
Setting the Stage for a New Chapter
The debut season's finale disclosed crucial details about who helped cause the global annihilation that condemned a population in underground vaults for hundreds of years. It also posed numerous mysteries unanswered for the upcoming chapter – and, now, hopes are much greater.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks the show's co-creator.
“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” states the game director. “We’re over the moon with the response to the show, so now people are coming in with more excitement and altered expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is located in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the series, even if it was somewhat buggy at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That dusty, desolate iconic highway aesthetic of the game is so much enjoyable to bring into the show.”
In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it does reference the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is praised for its physical authenticity – its production team insisted on real props and sets were fabricated, reflecting the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a interactive medium, is to seem like it’s authentic.”
Actually, pretty much everything you see on-screen is physical, even the infamously terrifying mutated beasts known as the apex predators. In the show, they are brought to life with animatronics, and were reportedly rather intimidating up close.
A Labor of Love
The Fallout series works because it is crafted by accomplished storytellers who are also longtime fans, in collaboration with the visionaries behind the source material. This common understanding for the world is clear in the final product.
The new batch of episodes is being released on a weekly basis rather than as a all-at-once release, marking a change from the initial release. This approach will create a new audience reaction, a dynamic the team themselves are excited to engage with.
“It has more depth, it’s bigger, it’s wittier, it has a lot of surprises,” teases the game director. “I am excited to seeing what people think.”